In this article I'm going to explain the top 10 software development fallacies my company avoids. By avoiding these myths and concentrating on excellence, we are able to make great quality software.
Myth 1) Software must be designed in detail before development starts, so that a clear plan can be out-layed.
The truth) The more complex a design, the more like software the design itself is. By perfecting a design, then writing the software to that design, you're effectively writing the work twice. Instead, by doing just some simple design sketches and data modelling rather than a book-like design, a good development team can create a shell for the software and efficiently refine it towards the finished product. This process of refinement creates natural prototypes, allows easy adaptation when issues that would be unforseen by a design arise (or brought up as fresh concerns by a client), and the total process takes significantly less time. To pull this off requires a close team, skill, and experience, but it is by far the best option for the majority of situations.
Myth 1) Software must be designed in detail before development starts, so that a clear plan can be out-layed.
The truth) The more complex a design, the more like software the design itself is. By perfecting a design, then writing the software to that design, you're effectively writing the work twice. Instead, by doing just some simple design sketches and data modelling rather than a book-like design, a good development team can create a shell for the software and efficiently refine it towards the finished product. This process of refinement creates natural prototypes, allows easy adaptation when issues that would be unforseen by a design arise (or brought up as fresh concerns by a client), and the total process takes significantly less time. To pull this off requires a close team, skill, and experience, but it is by far the best option for the majority of situations.